While the PlayStation 3 is clearly more graphically capable than the Vita, the Vita’s version of the game doesn’t seem to be suffering from any negligible differences from the PS3 port. People have been waiting for a re-release of this classic title forever, and to not only get one, but to also have the ability to take Fandango on the go, is kind of an incredible gift. I played the PlayStation 3 version of the game, but surely the Vita release would be the most desirable. Most impressively here is that Schafer accomplished this by buying the coding of a devout fan and modder to create this analog style, resulting in a perfect combination of the adoration and respect amongst this game’s community. It’s even set as the standard, with the original tank-style control scheme available as an option. One of the most fundamental changes to the upgrade, and one that isn’t just in the aesthetics, falls into the new, revamped analog controls that function much more like a conventional point-click-adventure game. Everything old is new again! Manny’s skeleton looks as fresh as a baby. This game will really push your brain to its limits. The game is difficult and challenging accordingly, like most of these adventure games of yesteryear were, but it makes solving the intelligent, grueling puzzles all the more satisfying (I’m looking at you, road sign puzzle and petrified forest maze!). You set out as Manny Calavera, a grim reaper in the Afterlife caught up in the bureaucracy of taking souls, as he hopes to eventually get his freedom and happiness. Schafer sets you in a noir adventure that’s deeply interwoven with a Day of the Dead motif (long before Tim Burton had gotten anywhere close to the idea with The Corpse Bride) to create something very different and fascinating. It’s a beautiful, comprehensive story that even spanned multiple discs, a concept that now means nothing but was kind of significant in the ‘90s. There is just not a bad thing i can say about it.From the storied annals of LucasArts’ fantastic point-and-click adventure games like Sam and Max, Maniac Mansion, and the Monkey Island series, Grim Fandango stood above them all and was (and largely still is) my favorite video game of all time. Overall, this game is simply a masterpiece on all fronts. I hear some things from others about the music being redone, and the aspect ratio changed, but for me non of that matters, for this is the only Grim Fandango experience i have played. Pairing that with tank controls make it a full retro experience. Some things i can talk about though is the enhanced textures, which can be changed to original by the push of a button. Remaster wise, I cannot speak too much for not playing the original. I actually played the game through a second time with tank controls, not for the trophy, but so i can play the game the way it was meant to be played. The default control is scheme is NOT tank controls, you must change this from the options screen. Now, i could complain about the counter-intuitive "tank controls", but even they got that right. A hefty challenge is what i like to see in a PAC game, which most new ones seem to lack. While some might complain about the immense difficulty that some of the puzzles boast, with the answers being extremely cryptic,but i don't mind at all. The gameplay is your standard point and click stuff: walk around, talk to people, pick up stuff, solve puzzles, it's all great fun. All the characters are well voice acted, and the dialogue is consistently funny. The story takes you to a variety of different locations, from the ocean-side town of Rubacava, to the very gates of the 9th underworld itself. Even background characters that you only share 2 or 3 lines with are interesting. The story in entrancing, keeping you locked in it's world of fantastic writing and original, developed characters. There is not anything bad i can really say about Grim Fandango. I can say now that i regret not getting Grim Fandango back in the day, for it is now in my top ten favorite games of all time. Now here we are, 2015, point and click now being a favored genre of mine, especially taking a liking in old ones. I just didn't think it seemed appealing, probably due to the point-and-click genre dying down at that point. I just didn't think it seemed appealing, probably due to the point-and-click Grim Fandango was a game i originally had no interest in in 1998. Grim Fandango was a game i originally had no interest in in 1998.
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